2.11.2 Lightning Returns: Final Fantasy XIII.2.10.1 Final Fantasy XII: Revenant Wings.2.5.3 Dirge of Cerberus -Final Fantasy VII.2.5.2 Final Fantasy VII: Advent Children.Use defensive cooldowns as necessary to mitigate this damage. 1000-kuponze Charge: King Mog will deal high damage to the main Tank.Move away from the front of the boss to avoid Mog Creation. Mog Creation: King Mog will deal high damage in a line AoE, inflicting vulnerability up.Pom Holy: This attack is the same as the version Kupli Kipp, the White Mage, uses.King Mog will use this attack throughout the fight, during each Decree. Group up on the targeted player's position to spread out the damage of Mog Stone IV. Mog Stone IV: King Mog will target a random player with a stack marker.Stand just on the outside of the circle AoE, then quickly step inside the area after it resolves to avoid the subsequent ring AoE. Third Decree: King Mog will summon the Black Mage to use Pom Meteor, which is the same attack as before, and the White Mage, who will use Mog Stone III, creating a circle AoE in the center of the arena, followed by a ring AoE. Both Tanks should group up to split the damage of this attack. This attack will place a Tank stack marker on one of the two Tanks. After Moogle-Go-Round, the Bard will cast Moogleday Night Fever, which can be avoided in the same way as before, and King Mog will cast Twin Pom Meteor. Avoid the first AoE, then move into where it previously was to avoid the next two. Second Decree: King Mog will summon the Paladin, Bard, and Warrior, who will use Moogle-Go-Round in tandem, creating three large circular AoEs around the arena.First Decree: King Mog will summon the Rogue to use Pom Bog, creating a puddle of poison in the center of the arena that deals damage over time, and the Archer to use Mograin of Death, targeting a player with an AoE circle.Additionally, King Mog will attack with Mog Stone IV and Pom Holy during or after the Mogglesguard have used their attacks. Each time Good King's Decree is used, various Mogglesguard will be summoned and use their signature attacks, in the order listed below. Good King's Decree: This is King Mog's main mechanic that he will repeat throughout the fight.You won't need to worry about defeating the Mogglesguard again, just focus your attention on the King and which attack he is casting, which are detailed below. In this phase, only King Mog will be targetable, while the Mogglesguard use their attacks as the King decrees. Defeat the White Mage first to avoid them from healing Puksi Piko. Pom Cure: If Puksi Piko is damaged, Kupli Kipp will cast Pom Cure, restoring their health.Pom Holy: Kupli Kipp will deal damage in an area around itself.Quickly move out of the AoE to avoid being forced to dance. Moggleday Night Fever: Puksi Piko will target a large conal AoE, inflicting Rhythemetic Fever in the area, causing players to dance uncontrollably for the duration of this debuff.The targeted player should move away from the rest of the party to avoid hitting them with this attack. Mograin of Death: Kupu Kogi will target a random player with an AoE marker, dealing damage in the area when it resolves.Move out of the AoE indicator to avoid this attack. 1000-koponze Swipe: Kupta Kapa will deal high damage in a conal AoE, inflicting vulnerability up.Spinning Mogshield: A circle AoE that deals moderate damage and inflicts vulnerability up, increasing the amount of damage you take from all attacks.
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